![]() Of course, eventually familiarity breeds contempt and you start to grow weary of the same old scenarios. Only, you know, chess players with automatic weapons and foul-mouthed headset banter. It's then that the strategic elements of even the most meatheaded fragfest come to the fore, as balanced teams move and counter-move like chess players. Oh well, hope you enjoy the map even if there isn't a whole lot going on, I had some fun for some couple of rounds.One of the joys of a great multiplayer shooter is the equilibrium you find once you know the maps inside out the confidence that comes from knowing all the angles, and knowing that your opponents know them as well. Makes me wonder what this map could have been if it were finished, but guess that's wishful thinking. Can't go upstairs, downstairs, not to any of the rooms, not even going to say the Bowser boss battle or anything. The map itself is unfinished, so you won't explore much outside of what is shown on the preview screenshot. ![]() You got the ZCT weapon line up and powers, the perks, tougher zombies, and death at around ever corner. Now a lot of maps before the UGX mod used the ZCT mod (primarily ZCT 2.0), and nazi_zombie_Mario_64 is one of them. ![]() That is not to say that the ZCT mod still isn't fun, it sure has a nostalgia charm to it, it just served its days and is now outclassed by future maps and mods. The name of the map is simply nazi_zombie_Mario_64, which uses the ZCT mod which was pretty popular before the UGX mod came in and pretty much every map maker switched to that if they want modern guns. I remember browsing years ago finding a map called nazi_zombie_Mario_64, which was a Super Mario 64 map way before the popular Super Mario 64 map by vinnyz500.
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